// Table that allows multiple frames in HUD sprites. // // No need to write down sprites which use frame 0 // No need for number of lines // Frame numbers go from 0 (to N-1) // // Format: // // // Example: // selection 640 1 COMBO_LOCAL1 320 0 COMBO_LOCAL2 320 1 COMBO_LOCAL3 320 2 COMBO_LOCAL4 320 3 COMBO_LOCAL5 320 4 COMBOBREAK_LOCAL 320 5 COMBOBREAK_SELF 320 6 FIRSTSCORE_LOCAL 320 7 TAKENLEAD_LOCAL 320 8 HEADSHOT_LOCAL 320 9 REVENGE_LOCAL 320 10 REVENGE_RESET 320 11 LOSECOMBO_LOCAL 320 12 LOSECOMBO_THISPLAYER 320 13 DISTANTSHOT_LOCAL 320 14 SECRET_LOCAL 320 15 COMBO_LOCAL1 640 0 COMBO_LOCAL2 640 1 COMBO_LOCAL3 640 2 COMBO_LOCAL4 640 3 COMBO_LOCAL5 640 4 COMBOBREAK_LOCAL 640 5 COMBOBREAK_SELF 640 6 FIRSTSCORE_LOCAL 640 7 TAKENLEAD_LOCAL 640 8 HEADSHOT_LOCAL 640 9 REVENGE_LOCAL 640 10 REVENGE_RESET 640 11 LOSECOMBO_LOCAL 640 12 LOSECOMBO_THISPLAYER 640 13 DISTANTSHOT_LOCAL 640 14 SECRET_LOCAL 640 15