// Optional sound directory relative to /sound/ BaseDirectory "zombie" SoundPitch 100 VoiceGender 0 "Tokens" { greeting "zo_alert10,zo_alert20,zo_alert30" positive "zo_idle4" negative "zo_idle3" ack "zo_idle4" ackpos "zo_idle4" ackcover "zo_idle4" taunt "zo_attack1,zo_attack2" whine "zo_idle1,zo_idle2" win "zo_attack1,zo_attack2" lose "zo_idle3" incoming "zo_alert10" attacked "zo_alert20" attackedbase "zo_alert30" friendlyfire "zo_pain1,zo_pain2" }