// This file associates message name with localizeable phrase names. // One message can have many phrases - variations that are selected by the game logic. // Phrase name is a sound name! Special names starting with "?" will have no sounds. // These "COMMON" messages are used by all voices as a fallback when a message is undefined. // Normal pitch (no change) SoundPitch 100 // Voice gender is undefined (since there are no actual sounds) VoiceGender 0 "Tokens" { //"message_name" "phrase_name1,phrase_name2,..." // player enters the game "greeting" "?grt001,?grt002,?grt003,?grt004,?grt005,?grt006,?grt007,?grt008,?grt009,?grt010" // suitable for any yes/no questions "positive" "?positive" "negative" "?negative" // command acknowledgement "ack" "?ack" // confirm getting into position "ackpos" "?ackpos" // confirm reaching player "ackcover" "?ackcover" // suitable for many cases "thank" "?thank" "sorry" "?sorry" // player asks for help "help" "?help" // player takes enemy flag "flagtake" "?flagtake" // player drops enemy flag "flagdrop" "?flagdrop" // player sees enemy flag carrier "flagcarrier" "?flagcarrier" // player secures control point "cpsecure" "?cpsecure" // combat phrases "taunt" "?tnt001,?tnt002,?tnt003,?tnt004,?tnt005,?tnt006,?tnt007,?tnt008,?tnt009,?tnt010,?tnt011,?tnt012,?tnt013,?tnt014,?tnt015,?tnt016,?tnt017,?tnt018,?tnt019,?tnt020,?tnt021,?tnt022,?tnt023,?tnt024,?tnt025,?tnt026,?tnt027,?tnt028,?tnt029,?tnt030,?tnt031,?tnt032,?tnt033,?tnt034,?tnt035,?tnt036,?tnt037,?tnt038,?tnt039,?tnt040,?tnt041,?tnt042,?tnt043,?tnt044,?tnt045,?tnt046,?tnt047,?tnt048,?tnt049,?tnt050,?tnt051,?tnt052,?tnt053,?tnt054,?tnt055,?tnt056,?tnt057,?tnt058,?tnt059,?tnt060,?tnt061,?tnt062,?tnt063,?tnt064,?tnt065,?tnt066,?tnt067,?tnt068,?tnt069,?tnt070,?tnt071,?tnt072,?tnt073,?tnt074,?tnt075,?tnt076,?tnt077,?tnt078,?tnt079,?tnt080,?tnt081,?tnt082,?tnt083,?tnt084,?tnt085,?tnt086,?tnt087,?tnt088,?tnt089,?tnt090,?tnt091,?tnt092,?tnt093,?tnt094,?tnt095,?tnt096,?tnt097,?tnt098,?tnt099,?tnt100,?tnt101,?tnt102,?tnt103,?tnt104,?tnt105,?tnt106,?tnt107,?tnt108,?tnt109,?tnt110" "whine" "?whn001,?whn002,?whn003,?whn004,?whn005,?whn006,?whn007,?whn008,?whn009,?whn010,?whn011,?whn012,?whn013,?whn014,?whn015,?whn016,?whn017,?whn018,?whn019,?whn020,?whn021,?whn022,?whn023,?whn024,?whn025,?whn026,?whn027,?whn028,?whn029,?whn030,?whn031,?whn032,?whn033,?whn034,?whn035,?whn036,?whn037,?whn038,?whn039,?whn040,?whn041,?whn042,?whn043,?whn044,?whn045,?whn046,?whn047,?whn048,?whn049,?whn050,?whn051,?whn052,?whn053,?whn054,?whn055,?whn056,?whn057,?whn058,?whn059,?whn060,?whn061,?whn062,?whn063,?whn064,?whn065,?whn066,?whn067,?whn068,?whn069,?whn070,?whn071,?whn072,?whn073,?whn074,?whn075,?whn076,?whn077,?whn078,?whn079,?whn080,?whn081,?whn082,?whn083,?whn084,?whn085,?whn086,?whn087,?whn088,?whn089,?whn090,?whn091,?whn092,?whn093,?whn094,?whn095,?whn096,?whn097,?whn098" // end-game phrases "win" "?win001,?win002,?win003,?win004" "lose" "?lose001,?lose002,?lose003,?lose004" // player sees enemy getting close to his position "incoming" "?incoming" // player is under attack "attacked" "?attacked" // player informs that team base is under attack "attackedbase" "?attackedbase" // player hit by a friend "friendlyfire" "?friendlyfire" // player sees friend getting killed "mandown" "?mandown" // player completes an objective "objcomplete" "?objcomplete" // random talk "idle" "?idl001,?idl002,?idl003,?idl004,?idl005,?idl006,?idl007,?idl008,?idl009,?idl010,?idl011,?idl012,?idl013,?idl014,?idl015,?idl016,?idl017,?idl018,?idl019,?idl020,?idl021,?idl022,?idl023,?idl024,?idl025,?idl026,?idl027,?idl028,?idl029,?idl030,?idl031,?idl032,?idl033,?idl034,?idl035,?idl036,?idl037,?idl038,?idl039,?idl040,?idl041,?idl042,?idl043,?idl044,?idl045,?idl046,?idl047,?idl048,?idl049,?idl050,?idl051,?idl052,?idl053,?idl054,?idl055,?idl056,?idl057,?idl058,?idl059,?idl060,?idl061,?idl062,?idl063,?idl064,?idl065,?idl066,?idl067,?idl068,?idl069,?idl070,?idl071,?idl072,?idl073,?idl074,?idl075,?idl076,?idl077,?idl078,?idl079,?idl080,?idl081,?idl082,?idl083,?idl084,?idl085,?idl086,?idl087,?idl088,?idl089,?idl090,?idl091,?idl092,?idl093,?idl094,?idl095,?idl096,?idl097,?idl098,?idl099,?idl100,?idl101,?idl102,?idl103,?idl104,?idl105,?idl106,?idl107,?idl108,?idl109,?idl110,?idl111,?idl112,?idl113,?idl114,?idl115,?idl116,?idl117,?idl118,?idl119,?idl120,?idl121,?idl122,?idl123,?idl124,?idl125,?idl126" // player gives orders "cmdattack" "?cmdattack" "cmddefend" "?cmddefend" "cmdfree" "?cmdfree" "cmdcover" "?cmdcover" "cmdholdpos" "?cmdholdpos" } /* copypasta "greeting" "" "positive" "" "negative" "" "ack" "" "ackpos" "" "ackcover" "" "thank" "" "sorry" "" "help" "" "flagtake" "" "flagdrop" "" "flagcarrier" "" "cpsecure" "" "taunt" "" "whine" "" "win" "" "lose" "" "incoming" "" "attacked" "" "attackedbase" "" "friendlyfire" "" "mandown" "" "objcomplete" "" "idle" "" "cmdattack" "" "cmddefend" "" "cmdfree" "" "cmdcover" "" "cmdholdpos" "" */