// In XDM all skill levels fit into a single variable. // In case in the future someone would like to implement more skill levels, that wouldn't be a problem. // sk_variable "skill1value skill2value skill3value" // Note: for convenience all variables are listed in alphabetical order // WEAPONS sk_plr_crowbar "12 12 12" sk_plr_9mm_bullet "12 12 14" sk_plr_357_bullet "50 50 50" sk_plr_9mmAR_bullet "12 12 14" sk_plr_9mmAR_grenade "120 120 120" sk_plr_bolt "80 80 80" sk_plr_bolt_explode "85 85 85" sk_plr_buckshot "10 10 10" sk_plr_rpg "200 200 200" sk_plr_gauss "20 20 20" sk_plr_egon "10 12 12" sk_plr_hand_grenade "140 140 140" sk_plr_hand_grenade_freeze "120 120 120" sk_plr_hand_grenade_poison "100 100 100" // burn damage per second (1/10th of it is applied every 1/10th of a second) sk_plr_hand_grenade_burn "80 80 80" sk_plr_hand_grenade_radiation "50 50 50" sk_plr_bhg "130 130 130" sk_plr_satchel "220 220 230" sk_plr_strtarget "400 400 500" sk_plr_tripmine "180 180 180" sk_plr_hornet "20 20 20" sk_plr_glauncher "150 150 150" sk_plr_acid_grenade "40 40 40" sk_plr_displacer_beam "20 20 25" sk_plr_displacer_blast "140 150 150" sk_plr_chemgun "40 40 45" sk_plr_plasma "12 12 14" sk_plr_plasmaball "30 30 30" // now on per-second basis sk_plr_flame "100 100 100" sk_plr_nuclear "1000 1000 1000" sk_plr_sword "50 50 60" sk_plr_beamrifle "40 40 50" sk_plr_razordisk "40 40 45" sk_plr_sniperrifle "90 90 90" // energy flow rate (per second) sk_plr_flashlight_charge "5 4 3" sk_plr_flashlight_drain "0.7 0.8 0.8" sk_plr_air_time "12 11 10" // in-world weapons sk_12mm_bullet "12 12 12" sk_9mm_bullet "12 12 14" sk_9mmAR_bullet "12 12 14" sk_mon_hornet "15 15 15" sk_dmg_mortar "200 210 220" // HEALTH/SUIT CHARGE DISTRIBUTION sk_suitcharger "70 60 60" sk_battery "15 15 15" sk_healthcharger "70 60 50" sk_healthkit "15 15 15" sk_scientist_heal "25 25 25" sk_food_heal "2 1 1" // MONSTER DAMAGE ADJUSTERS sk_monster_head "3 3 3" sk_monster_chest "2 2 2" sk_monster_stomach "2 2 2" sk_monster_arm "1 1 1" sk_monster_leg "1 1 1" // PLAYER DAMAGE ADJUSTERS sk_player_head "3 3 3" sk_player_chest "2 2 2" sk_player_stomach "2 2 2" sk_player_arm "1.25 1.25 1.25" sk_player_leg "1 1 1" sk_player_score "10 20 30" // MONSTERS // Alien Grunt sk_agrunt_health "90 100 110" sk_agrunt_dmg_punch "10 15 20" sk_agrunt_score "40 40 50" // Apache sk_apache_health "250 275 300" sk_apache_score "100 100 120" // Barnacle sk_barnacle_health "25 30 40" sk_barnacle_dmg_bite "10 12 15" sk_barnacle_score "5 5 5" // Barney sk_barney_health "90 90 90" sk_barney_score "15 15 20" // Bullsquid sk_bullsquid_health "50 60 70" sk_bullsquid_dmg_bite "15 20 20" sk_bullsquid_dmg_whip "25 30 35" sk_bullsquid_dmg_spit "10 10 15" sk_bullsquid_score "25 25 25" // Big momma sk_bigmomma_dmg_slash "50 60 70" sk_bigmomma_dmg_blast "80 90 90" //sk_bigmomma_radius_blast "250 260 270" sk_bigmomma_max_children "8 10 12" sk_bigmomma_health_factor "1.0 1.5 2.0" sk_bigmomma_score "100 100 100" // Controller sk_controller_health "50 60 60" sk_controller_dmgzap "15 20 25" sk_controller_dmgball "4 4 5" sk_controller_score "20 20 25" // Gargantua sk_gargantua_dmg_slash "20 25 25" sk_gargantua_dmg_fire "3 4 4" sk_gargantua_dmg_fireball "40 50 50" sk_gargantua_dmg_stomp "70 80 80" sk_gargantua_health "800 850 900" sk_gargantua_score "200 200 200" // Gonome sk_gonome_dmg_bite "20 25 25" sk_gonome_dmg_jump "20 25 25" sk_gonome_dmg_spit "20 25 25" sk_gonome_health "100 100 100" sk_gonome_score "50 50 50" // Hassassin sk_hassassin_health "70 80 90" sk_hassassin_score "20 20 25" // Massassin sk_massassin_health "70 80 90" sk_massassin_score "20 20 25" // Headcrab sk_headcrab_dmg_bite "10 15 15" sk_headcrab_health "15 20 20" sk_headcrab_score "10 10 10" // Hgrunt sk_hgrunt_health "80 90 100" sk_hgrunt_kick "8 9 10" sk_hgrunt_gspeed "600 700 800" sk_hgrunt_score "40 40 50" // Heavy grunt //sk_hwgrunt_dmg_bullet "10 10 12" //sk_hwgrunt_dmg_grenade "100 100 120" //sk_hwgrunt_health "150 150 160" //sk_hwgrunt_score "60 60 60" // Houndeye sk_houndeye_health "30 40 40" sk_houndeye_dmg_blast "10 15 20" sk_houndeye_score "15 15 15" // ISlave sk_islave_health "80 80 90" sk_islave_dmg_claw "10 12 12" sk_islave_dmg_zap "12 14 16" sk_islave_score "20 20 20" // Icthyosaur sk_ichthyosaur_health "200 250 300" sk_ichthyosaur_shake "20 30 30" sk_ichthyosaur_score "60 60 60" // Leech sk_leech_health "2 3 4" sk_leech_dmg_bite "2 3 3" sk_leech_score "1 1 1" // Osprey sk_osprey_health "400 500 600" sk_osprey_score "160 170 180" // Nihilanth sk_nihilanth_health "700 800 900" sk_nihilanth_zap "30 40 40" sk_nihilanth_score "1000 1000 1000" // Panther sk_panther_dmg_slash "20 30 30" sk_panther_dmg_jump "30 40 40" sk_panther_health "150 180 200" sk_panther_score "50 50 50" // Pitdrone sk_pitdrone_dmg_bite "15 25 25" sk_pitdrone_dmg_spit "10 10 15" sk_pitdrone_health "40 50 60" sk_pitdrone_score "50 50 50" // Rat sk_rat_health "10 11 12" sk_rat_dmg_bite "8 8 9" sk_rat_score "5 5 5" // Robo Grunt sk_rgrunt_health "120 120 140" sk_rgrunt_score "50 50 50" // Scientist sk_scientist_health "40 50 50" sk_scientist_score "20 20 20" // Snark sk_snark_health "10 10 10" sk_snark_dmg_bite "8 10 10" sk_snark_dmg_pop "6 8 8" // Tentacle (never gets killed, just hides for a while) sk_tentacle_dmg "30 40 50" sk_tentacle_health "70 70 80" sk_tentacle_hide_time "8 6 5" // for killable tentacles only: sk_tentacle_score "150 150 150" // Turret sk_turret_health "150 160 180" sk_turret_score "50 50 60" // MiniTurret sk_miniturret_health "140 140 150" sk_miniturret_score "40 40 50" // Sentry Turret sk_sentry_health "60 70 80" sk_sentry_score "20 20 25" // Voltigore sk_voltigore_dmg_bite "30 40 50" sk_voltigore_dmg_bolt "40 50 60" sk_voltigore_health "320 320 400" sk_voltigore_score "60 60 80" // Zombie sk_zombie_health "50 60 80" sk_zombie_dmg_slash "10 12 15" sk_zombie_score "30 30 40"