// DEDICATED server // This config file is executed everytime the server changes levels. // admin e-mail, used by steam client //sv_contact "admin@hostname.net" //sv_password "" log on sv_pausable 0 sv_lognotice 1 // XDM: event logging // CPU usage stats sv_stats 1 //sv_unlag 1 //sv_maxunlag 0.5 //sv_rcon_minfailures 5 // times bad rcīn_password may be entered before user gets banned //sv_rcon_maxfailures 5 // ban minuntes //sv_rcon_banpenalty 15 // sv_rcon_maxfailures reset time //sv_rcon_minfailuretime 30 sv_cheats 0 sv_send_logos 1 sv_send_resources 1 // allow users to download resources sv_allowdownload 1 sv_voiceenable 0 // player movement speed (run) //sv_maxspeed 320 // logging of player bans sv_logbans 0 // one log file is created (total) or one log file for each map change sv_log_onefile 1 sv_spectatormaxspeed 800 // 0: US East coast // 1: US West coast // 2: South America // 3: Europe // 4: Asia // 5: Australia // 6: Middle East // 7: Africa // 255: World // sv_region 255 //mp_logfile 1 //mp_logdetail 3 //mp_logmessages 1 mp_allowspectators 0 mp_autocrosshair 0 mp_decals 128 mp_flashlight 1 mp_footsteps 1 //decalfrequency 30// delay for user decals (seconds) // sv_maxrate = server_bandwidth*128/maxplayers //sv_maxrate 19200 // dangerous! exec game.cfg // These lines are auto-generated from settings.scr to game.cfg using sv_generategamecfg cvar. // Host name hostname "XDM Server" // Max. players (2-32) maxplayers "32" // Game type: mp_gamerules "0" // Auto-select: teamplay by default mp_teamplay "1" // Frag limit (DM, LMS) mp_fraglimit "0" // Capture limit (CTF) mp_capturelimit "3" // Score limit (DOM, other) mp_scorelimit "2000" // Lives limit (LMS) mp_lifelimit "0" // Time limit (Min.) (0 = unlimited) mp_timelimit "0" // Allow overtime (when equal score) mp_overtime "0" // Team list. Sep.with ';', blank for all mp_teamlist "void;31337;RedFaction;Raw Steel" // Default team (blank for none) mp_defaultteam "" // Maximum speed (300 is normal) sv_maxspeed "333" // Player max health (100) sv_playermaxhealth "100" // Player max armor (100) sv_playermaxarmor "200" // Default items (sep.with';') mp_defaultweapon "ammo_gaussclip;weapon_glock;weapon_handgrenade;weapon_rpg;weapon_chemgun;weapon_plasma;weapon_dlauncher" // Banned entities (sep.with';') mp_bannedentities "" // Players use team menu (if teamlist provided) mp_teammenu "0" // Use map default items (game_player_equip) sv_usemapequip "2" // Gravity level (800 is normal) sv_gravity "800" // Skill level skill "3" // Weapons stay mp_weaponstay "0" // Items respawn time (30 is normal) mp_itm_resp_time "10" // Weapons respawn time (20 is normal) mp_wpn_resp_time "20" // Dropped flag stay time (20 is normal) mp_flagstay "30" // Spawn protection time (default: 0) mp_spawnprotectiontime "0" // Drop weapons after death: mp_wpndrop "1" // Drop ammo after death: mp_ammodrop "1" // Drop default weapons mp_dropdefault "0" // Balance teams (join team with fewest players) mp_teambalance "1" // Allow players to change team mp_teamchange "1" // Kill player on team change mp_teamchangekill "1" // Revenge mode: mp_revengemode "1" // Allow spectators mp_allowspectators "1" // Spectate teammates only mp_specteammates "1" // Player can enter spectator mode mp_spectoggle "1" // Force respawn mp_forcerespawn "0" // Force respawn delay (5 default) mp_forcerespawntime "5" // Min. respawn delay (1 default) mp_respawntime "1" // Spawn spot kills nearby players mp_spawnkill "1" // Allow monsters in any game mp_allowmonsters "1" // Score for killing monsters in teamplay mp_monsterfrags "0" // Monsters respawn (disables level change in CoOp) mp_monstersrespawn "0" // Monsters respawn delay (5 default) mp_monsterrespawntime "60" // CoOp: first to reach changelevel wins mp_coop_eol_firstwin "0" // CoOp: spectate upon touching changelevel mp_coop_eol_spectate "0" // CoOp: use map sequence, not mapcycle txt mp_coop_usemaptransition "1" // CoOp: keep score across maps mp_coop_keep_score "1" // CoOp: only one has to touch checkpoint mp_coop_commonspawnspot "0" // Weapons scale (1.0-2.0x) sv_weaponsscale "1.250000" // Disable weapons on map mp_noweapons "0" // Allow powerful weapons mp_allowpowerfulweapons "1" // Can shoot when on ladder mp_laddershooting "0" // Shooting policy: mp_noshooting "0" // Realistic falling damage mp_falldamage "1" // Players can be pushed sv_playerpushable "1" // Friendly fire mp_friendlyfire "0" // Footsteps mp_footsteps "1" // Allow enemies on minimap mp_allowenemiesonmap "1" // Allow player highlighting mp_allowhighlight "1" // Allow flashlight mp_flashlight "1" // Allow minimap mp_allowminimap "1" // Accurate jumping (no shake) sv_jumpaccuracy "1" // Team tripmines mp_teammines "1" // InstaGib mp_instagib "0" // TeleGib mp_telegib "1" // Allow stealing of vehicles sv_allowstealvehicles "0" // Players carrying fuel can explode mp_playerexplode "1" // Wait4join time in round games (def.30s) mp_jointime "40" // Intermission time (def. 15s) mp_chattime "60" // Weapon box life (def. 60s) mp_wpnboxlife "60" // Breakable weapon boxes mp_wpnboxbrk "1" // Botmatch botmatch "1" // Players can pause the game pausable "0" // Low ping server physics sv_sendvelocity "1" // Client gibs (lagless but less effects) sv_clientgibs "1" // Allow visual effets mp_effects "1" // Play material hit sounds mp_texsnd "1" // Allow map music events mp_allowmusicevents "1" // Show game title mp_showgametitle "1" // Overdrive sv_overdrive "0" // Precache all ammo (DANGEROUS) sv_precacheammo "0" // Precache all weapons (DANGEROUS) sv_precacheweapons "1" // Network code pref. sv_reliability "0" // Map cycle for auto game type mapcyclefile "mapcycle.txt" // load ban files exec listip.cfg exec banned.cfg // load last saved vars // AUTO! exec server_run.cfg