// Water circles virtual inactive CPSCustom FlyingUpwardsCircleSystemFx { "iMaxParticles" "0" "fParticleSpeedMin" "0.0" "fParticleSpeedMax" "0.0" "fParticleWeight" "0.0" "iStartType" "0" "iMovementType" "0" "vDirection" "0 0 1" "fScale" "0.125" "fScaleDelta" "40.0" "fFrame" "0" "fFrameRate" "0" "Color4b" "255 255 255 191" "ColorMax4b" "255 255 255 255" "ColorDelta4f" "0.0 0.0 0.0 -0.75" "iDoubleSided" "1" "iFlags" "1304"// 8+16+256+1024 "iFollowFlags" "64" "iFollowAttachment" "65535" "szTexture" "sprites/rain_s.spr" } CPSCustom FlyingUpwardsFx { "fParticleScaleMin" "0.25" "fParticleScaleMax" "0.5" "iParticleFlags" "4" "iTraceFlags" "9" "iMaxParticles" "256"// Number of particles this system can allocate. "0" will disable the system and make it virtual so it can be used in another systems. //"iEmitRate" "0"// Emission rate, particles per second. "0" will make the system try to calculate it automatically (not always reliable). "fParticleSpeedMin" "800" "fParticleSpeedMax" "960" "fParticleWeight" "0.0"// Weight for physics, gravity "fParticleCollisionSize" "1.0"// Size (radius) of particle's collision volume "iStartType" "4"// PSSTARTTYPE_ENTITYBBOX, "iMovementType" "0"// PSMOVTYPE_DIRECTED = 0, "vDirection" "0 0 1" "fScale" "1.0" "fFrameRate" "20" "Color4b" "255 255 255 255" // Non-particle System or Particle dimensions (see also flag ABSOLUTESIZE) "fSizeX" "10" "fSizeY" "40" "fBounceFactor" "0" "fFriction" "0" "fWeight" "0" "iRenderMode" "5"// Standard HL render mode // System will be active and drawn if cl_particles >= iFxLevel "iFxLevel" "1" "iFlags" "6666"// 2+8+512+2048+4096 "iFollowFlags" "32" "iFollowAttachment" "0" "szTexture" "sprites/arc.spr" "szSystemOnHitLiquid" "FlyingUpwardsCircleSystemFx" }