CRSSprite FireFx { "vOffset" "0 0 14" "fScale" "0.5" "fFrameRate" "12" "iRenderMode" "5" // 4+8+512+4096 "iFlags" "4620" // in reality 1 // 64+16 "iFollowFlags" "16" "szTexture" "sprites/xffloor.spr" } CParticleSystem FireParticleFx { "iTraceFlags" "9" "iMaxParticles" "32" "fParticleScaleMin" "0.125" "fParticleScaleMax" "0.25" "fParticleSpeedMin" "80" "fParticleSpeedMax" "112" "fParticleWeight" "-0.25" "fStartRadiusMin" "0" "fStartRadiusMax" "4" "vStartMins" "0 0 0" "vStartMaxs" "0 0 8" // PSSTARTTYPE_POINT "iStartType" "0" // PSMOVTYPE_OUTWARDS "iMovementType" "1" "vDirection" "0 0 1" // 20 degrees? "vSpread" "0.25 0.25 0.25" "fScale" "0.25" "fScaleDelta" "-8" "fFrameRate" "20" "Color4b" "255 255 255 255" "ColorDelta4f" "0.0 -1.5 -1.0 -1.25" "fBounceFactor" "0" "fFriction" "0" "iRenderMode" "5" // Draw only if advanced particle effects are allowed "iFxLevel" "2" // 4+8+256+4096 "iFlags" "4364" // in reality 1 "iFollowFlags" "64" "szTexture" "sprites/flamefire2sm.spr" }