CRSSprite SmallFireBottom { "iFxLevel" "0"// Draw always "vOffset" "0 0 14" "fScale" "0.5" "fFrameRate" "12" "iRenderMode" "5" "iFlags" "4108" // 4+8+4096 "iFollowFlags" "16" // in reality 1 // 64+16 "szTexture" "sprites/xffloor.spr" } CParticleSystem SmallFireParticles { "iFxLevel" "2"// Draw only if advanced particle effects are allowed "iTraceFlags" "9" "iMaxParticles" "32" "fParticleScaleMin" "0.1" "fParticleScaleMax" "0.2" "fParticleSpeedMin" "24" "fParticleSpeedMax" "32" "fParticleWeight" "0" "fStartRadiusMin" "1" "fStartRadiusMax" "4" "vStartMins" "0 0 0" "vStartMaxs" "0 0 8" "iStartType" "5" "iMovementType" "0" "vDirection" "0 0 1" "vSpread" "0.25 0.25 0.25"// 20 degrees? "fScale" "0.25" "fScaleDelta" "-8" "fFrameRate" "20" "Color4b" "255 255 255 255" "ColorDelta4f" "0.0 -1.0 -1.0 -1.25" "fBounceFactor" "0" "fFriction" "0" "iRenderMode" "5" "iFlags" "4108"// 4+8+4096 "iFollowFlags" "64"// in reality 1 "szTexture" "sprites/flamefire2sm.spr" }