// this config fixes opaque sprites when the nigilanth dies setkvbytn end_xbeam_bottom rendermode 5 setkvbytn end_xbeam_bottom renderamt 255 setkvbytn end_xbeam_top rendermode 5 setkvbytn end_xbeam_top renderamt 255 setkvbytn end_xbeam_exp1 rendermode 5 setkvbytn end_xbeam_exp1 renderamt 255 setkvbytn end_xbeam_exp2 rendermode 5 setkvbytn end_xbeam_exp2 renderamt 255 setkvbytn end_xbeam_exp3 rendermode 5 setkvbytn end_xbeam_exp3 renderamt 255 setkvbytn end_xbeam_exp4 rendermode 5 setkvbytn end_xbeam_exp4 renderamt 255 setkvbytn end_xbeam_top rendermode 5 setkvbytn end_xbeam_top renderamt 255 setkvbytn crystal1 renderfx 1 setkvbytn crystal2 renderfx 1 setkvbytn crystal3 renderfx 1