================================================================ Title : Enraged - for Half-Life Date : 15th January 1998 rereleased on the 20th Filename : enraged2.bsp Author : Steve Lyne aka "Scary-one" of The Groovy Reapers! [Grr] (Sweden) Email Address : scooby.doo@swipnet.se or soon steve.lyne@telia.com Home Page : home9.swipnet.se/~w-91844 .. and to my q2 clan .. www.clanworld.dk/grr Mail Address : Steve Lyne Emausgatan 23c 722 24 Västerås Sweden Important note : This is the second release of the map ... due to some unforeseen problems with the barrels :) It turned out that any player pushing a barrel too close to a DM-start postion, was able to make respawning players freeze when entering the game - completely unable to move from the spot. I considered my options and decided that it was worth doing a second release. I'm aware of the hassle which 2 versions may well cause, but, considering the great response I gotten to the map so far, I feel that it would be a great shame to have a silly little thing ruin what otherwise is a very fun level. The fix :- well quite simply raised respawn points where the base is one vertical pixel. This prevents barrels from being able to slide onto them (which was previously possible with the teleport destination point.) I also fixed a couple of unaligned textures which had been missed the first time round :) I have also moved one of the DM starts to the other side of the cellar room because the raised respawn point didn't look right in its original position. I'll take the opportunity to thank everyone for their comments .. and I promise to beta test more thoroughly in the future. /Steve Description : Well I'll have to say it - I didn't think I'd do another one for Half-Life. I'm quite disappointed with HL multiplayer on the Internet so far, but in expectation of a patch I did this. The release of Enrage coincides with the release of the 1.0.0.8 patch ... I've got my fingers crossed - who knows even HL may be rocking on the net soon. Enraged is a quite typical of my design style. I like levels to be deathmatch locations as opposed to being "real" urban places. I like the outpost/deserted feel. It shouldn't feel like a shop or an office. Enraged doesn't feel like an office anyway :) so I'm happy, and it is intentional. I'm still aiming for typical server/lan setup .. with about 4 to 12 players. I like the result although I've found myself in a tight situation .. not really knowing which way to go with the detail/r_speeds issue. I've kept them in mind the whole time but this level IS detailed .. and the price is normally high. It doesn't give the "unable to draw surfaces" error in software at any point, .. but I wouldn't play Enraged with a software based PC anyway. For that matter I wouldn't play Half-life in software at all. I think this level will play well with a nice Voodoo II/PII combination - so go and buy it !! A big thankyou to littlemute for letting use his vickers1920 gun model in Enraged. It saved me the time designing my own gun. I think it looks really cool. I adjusted the sound, flare size and accuracy but the model is the original. He can be gotten hold of here :- tajomaru@execpc.com or littlemute@woodenmen.com Homepage: http://www.woodenmen.com Additional Credits to : i) ID software ii) Valve/Sierra iii) My family iv) [Grr] .. The Groovy Reapers - for being the greatest q2 clan in the world ;) v) Radium ... a damned good level review site found at www.planethalflife.com/radium vi) My map making buddy Jeff for beta testing (Check out his DMJCentral - for Half-life and other maps in the DMJ-series !!) ================================================================ * Play Information * Single Player : No (one start) Deathmatch : Yes, 4 or more players would be ideal, up to about 12 or so. Difficulty Settings : No * Construction * Base : From scratch Editor(s) used : Worldcraft 2.0 Known Bugs : I don't think so .. brave words huh! Build Time : on and off about 4 weeks. Compile machine : PII 333 with 96 megs of SDRAM QBSP Time : 1 minute QVIS Time : 20 minutes QRAD Time (extra) : 13 minutes (roughly) * Permissions * You MAY NOT sell this sucker for money! If a magazine wants it on its CD - that's fine - *BUT* you *MUST* send me a copy. OK!! Then we are quits :) My address is at the top! General BBS use - sure, I don't have a problem with that. You MAY NOT alter or add to this level without my permission. * Last but not least * Please, please, please email me if you like this level. I need to know that you like what you see. It boosts my confidence and gives me a big kick up the ass to get the next one done.